On the flip side, if a ride has no queues at all, reduce the price to attract people to it. It's usually the gentler rides that guests start to lose interest in, and if this happens just swallow your pride and keep reducing the price.
Don't worry about making a loss, there are. Pathways obviously enable guests to get from one part of the park to another, but they also serve as viewing platforms. Position your paths so that they meander tantalisingly near rollercoasters and other interesting-looking rides.
Put a few benches down as well so that people can gaze at the ride while they eat their pizza or whatever. Dig some tunnels. Do anything humanly possible to make the pathway an attraction in itself. If all else fails you can always spend a bit of extra cash on marketing campaigns, although generally speaking they are most effective at the start and end of a scenario. One cunning tactic you can use if you're short of guests with about six weeks to go is to have a massive blanket advertising campaign and entice revellers that way.
Because the tactics for the completion of each scenario are essentially the same, here's a quick walkthrough outlining the main points.
Set the park entrance fee at around Pound Go for the 'woodchip' rollercoaster and spread a selection of gentle and thrill rides around it.
Employ a mechanic and two handymen to keep things ticking over. Only research ride improvements. Increase entrance fee to Pound Build a selection of rides around the initial rollercoaster.
Employ four handymen and two mechanics to keep the park in shape. Finally, reduce the ride prices towards the end of the second year, and start some marketing campaigns to attract punters.
Build a pre-made rollercoaster near the entrance, and another on the other side of the lake. Pad out the rest of the park with a varied selection of gentle and thrill rides. Security is needed, as well as some handymen and mechanics. Hire three mechanics, two security guards and about five handymen. Build an information kiosk, food and drink stalls and some toilets near the entrance. Introduce some gentler rides and a few thrill ones.
Start a marketing campaign for the new attractions, then sit back. Research stalls early so you can get the information kiosk, otherwise your guests will become lost. There's loads of room available, so spread your rides around the park; position them between scenic areas so guests have exciting walks. Build a steam train or monorail to help guests get around the park. Flatten the land, and add minor rides along the existing pathways.
When you can, build a wooden rollercoaster somewhere in the middle of the islands. Advertise it and the punters should start flooding in. Raise the admission fee to Pound Create more land. Add new rides. Set the admission price at Pound for some quick cash. Get your guests eating food, and hire more mechanics. Raise the price of Runaway Plumber to Pound This patch addresses issues with SecuRom copy protection included with the game.
Full Specifications. What's new in version. Release December 5, Date Added October 24, Operating Systems. Total Downloads 98, Downloads Last Week 1. Report Software. Game technical issues. Orders and payments. Account and website. Community wishlist.
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Simple to play with straightforward interface. The majority of rides have been changed and renamed. Amazing expansion of the first game. You can do this in many different ways, but for me, the best way is by making stuff like your food and drinks as expensive as they can be. Some people may complain about your prices, but the profit margin on stuff like this can be huge and as long as they are having enough fun, you can get away with it.
Keeping your park guests happy and spending money is really addictive. I would change my prices regularly as well as work on keeping my park fresh. Sometimes, you have to just stick with what you have for a while to make some money before you can do a big expansion.
Other times you might want to add a new ride here, a new thing there and expand at a slower pace. Even though it is not the best-looking game in the world, I do feel that RollerCoaster Tycoon 2 is a decent enough looking game. It has an isometric viewpoint and this means you can make some pretty crazy rollercoaster designs. It also means that you have a better view for when it comes to actually designing your park.
While I like Theme Park , I must say that the isometric view this game has does make designing parks that extra bit easier. While there are some cheats you can use which basically turn the game into a sandbox-style game.
There is no way just to screw around which is a bit disappointing.
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